Dynamic Difficulty Adjustment
From gdp3
Revision as of 10:51, 10 September 2010 by Staffan Björk (Talk | contribs)
Games that during gameplay adjust their difficulty depending on how well players progresses.
patent[1]
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Dynamic Difficulty Adjustment can function as a Balancing Effect.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ [http://www.freepatentsonline.com/4285517.html United States Patent 4285517