Units
From gdp3
Revision as of 11:44, 10 September 2010 by Staffan Björk (Talk | contribs)
Game elements under the control of the game system or players that are either interacted with on a group level or have no individual distinguishing features from a set of other game elements.
Contents
Examples
Using the pattern
If a player only has control of one game element, this will give rise to the Avatars patterns rather than the Units patterns.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.