Player/Character Awareness Consistency
From gdp3
Revision as of 11:36, 3 April 2018 by Staffan Björk (Talk | contribs)
Games that ensure that what a player's character knows about the game world is the same as what the player knows.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
First-Person Views God Views Third-Person Views Hiding Places
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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