Reflective Communication
From gdp3
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The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: this pattern is modeled upon the concept of Reflective Communication first described by Engeström in 1987[1].
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Multiplayer Games, Negotiation
Can Be Instantiated By
Asymmetric Gameplay, Collaborative Actions, Cooperation
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki base upon the concept of Reflective Communication first described by Engeström in 1987[1].
References
- ↑ 1.0 1.1 Engeström, Y. (1987):Learning by Expanding: An activity-theoreticalapproach to developmental research,Helsinki: Orienta–Konsultit Oy..
Acknowledgements
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