Underlying Assumptions and Concepts
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Revision as of 09:43, 19 November 2010 by Staffan Björk (Talk | contribs) (Created page with "== Assumptions == === It is possible to name re-usable gameplay design concepts === This assumptions builds on similar assumptions from other design disciplines, most specifical...")
Assumptions
It is possible to name re-usable gameplay design concepts
This assumptions builds on similar assumptions from other design disciplines, most specifically the design pattern approach introduced in ArchitectureCite error: Closing </ref>
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ISBN-10: 0201633612 ISBN-13: 978-0201633610.
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