Underlying Assumptions and Concepts

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Assumptions

It is possible to name re-usable gameplay design concepts

This assumptions builds on similar assumptions from other design disciplines, most specifically the design pattern approach introduced in ArchitectureCite error: Closing </ref> missing for <ref> tag [1] [2]

ISBN-10: 0201633612 ISBN-13: 978-0201633610.

</references>
  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
  2. Erich Gamma (Author), Richard Helm (Author), Ralph Johnson (Author), John M. Vlissides Design Patterns: Elements of Reusable Object-Oriented Software.