Game Element Insertion
From gdp3
Revision as of 08:35, 6 December 2010 by Staffan Björk (Talk | contribs)
The insertion of game elements into the game instance.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Construction, Higher-Level Closures as Gameplay Progresses
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.