Dynamic Difficulty Adjustment
From gdp3
Revision as of 09:10, 6 December 2010 by Staffan Björk (Talk | contribs)
Games that during gameplay adjust their difficulty depending on how well players progresses.
patent[1]
BSG & Shadows over Camelot
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Dynamic Difficulty Adjustment can function as a Balancing Effect.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ United States Patent 4285517 for an adaptive microcomputer controlled game.
Acknowledgments
Ian Bogost