Testing Achievements
From gdp3
Revision as of 12:07, 11 December 2010 by Staffan Björk (Talk | contribs)
Achievements given simply by having tested some action in the game.
Examples
Using the pattern
The goal action may or may not have to be successfully performed for the achievement to be given.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
not much of a Meta Game.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.