Goal Achievements

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Revision as of 15:52, 13 December 2010 by Staffan Björk (Talk | contribs) (Consequences)

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Achievements given to completing a goal in the game.

Achievements are persistent ways of recognizing what players have done in games, and one of the more apparent things that can be worthwhile to keep track of is if one has reached certain goals in the game. These

Examples

Using the pattern

Goal Achievements can be used both for Enforced and Optional Goals.


For Optional Goals, having these as Goal Achievements may in fact be the main way of


The difference between Achievements based on Goals and those based on Grinding or Testing is fluid. Goals that are too easy to succeed with will probably not be seen as such, but simply Rewards for trying something within the game, i.e. be Testing Achievements (or possibly Progress Indicators). Grinding Achievements typically build upon succeeding with a simple goal many time at thereby

If persistence


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Many of the consequences of Achievements in general naturally apply to more specific types of Achievements, e.g. being a type of Reward and a basis for Meta Games.

Since Goal Achievements typically rely on overcoming some type of Challanging Gameplay, these types of Achievements are however arguably more likely to provide Value of Effort Rewards in that collecting them can give Game-Induced Player Social Status, especially when accessible to others through Public Player Statistics.

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References