Dedicated Game Facilitators
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Revision as of 08:13, 2 January 2011 by Staffan Björk (Talk | contribs)
Games that have machines or people who perform actions and provide choices so that players can play a game.
Contents
Examples
Game masters in roleplaying games such as Dungeons & Dragons, GURPS, Basic Roleplaying, and the Storytelling System are all example of Dedicated Game Facilitators.
The AI Director used in the Left 4 Dead series can be seen as a Dedicated Game Facilitators distinct from the game system itself even if it is part of the same code.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A revised version of the pattern Dedicated Game Facilitators that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.