Heterogeneous Game Element Ownership
From gdp3
Revision as of 14:50, 2 January 2011 by Staffan Björk (Talk | contribs)
Game designs that require players to contribute with the game elements anew for each game instance.
This pattern is a still a stub.
Examples
LARPs
Warhammer 40K
Magic the Gathering
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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