Heterogeneous Game Element Ownership

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Game designs that require players to contribute with the game elements anew for each game instance.

This pattern is a still a stub.

Examples

LARPs

Warhammer 40K

Magic the Gathering


Using the pattern

Resources

Construction

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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