Diegetic Consistency
From gdp3
Revision as of 18:35, 4 January 2011 by Staffan Björk (Talk | contribs)
That the characters and objects depicted in a game world are thematically consistent, as is their behavior.
This pattern is a still a stub.
Examples
Using the pattern
possibly incompatible with Multiplayer Games
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite of the pattern Consistent Reality Logic that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.