Visits
Temporary being in a part of a game world that is controlled by another player.
This pattern is a still a stub.
Contents
Examples
FarmVille allows players to go to the farms of other players to whom they are neighbors, and while there they can help with harvesting crops.
Borderlands allows a form of visit in that players can join other players' campaigns and help them solve individual quests without it affecting their own storyline.
Using the pattern
Visits are simply a form of Movement in games to other players' areas where they have a Limited Set of Actions compared to other parts of the Game World.
For Visits to be possible, a game must provide some sort of area that is the domain of another players, i.e. a Private Game Space. Making Visits possible is usually done to provide Social Interaction in a way that limits the risks of Conflicts simply because of the Limited Set of Actions possible. By doing so, they can add Social Interaction to Massively Single-Player Online Games while maintaining Casual Gameplay.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Visits are in themselves a form of social activity, and by being so they provide Social Interaction in games.
Relations
Can Instantiate
Limited Set of Actions, Movement, Social Interaction
Can Modulate
Game Worlds, Massively Single-Player Online Games, Private Game Spaces
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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