Invites

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Game actions the result in new players being invited to join the game.

This pattern is a still a stub.

Examples

Using the pattern

The use of inviting new players to a game as game actions; Enablers: Drop-In/Drop-Out, Non-Player Help; Consequences: Extra-Game Event Broadcasting

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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