Encouraged Return Visits

From gdp3
Revision as of 21:03, 31 January 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Game structures making players wanting to return to certain places or activities in the game.

This pattern is a still a stub.

Examples

Using the pattern

Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007);

Ephemeral Events

Continuous Goals

Grinding Spawn Points

Investments

Resource Generators


Persistent Game Worlds add another option: if they have Evolving Rule Sets players need to return regularly to keep up with the changes in the game.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Evolving Rule Sets together with Persistent Game Worlds

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-