Heterogeneous Game Element Ownership

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Game designs that require players to contribute with the game elements anew for each game instance.

This pattern is a still a stub.

Examples

LARPs

Warhammer 40K

Magic the Gathering


Using the pattern

By definition, Heterogeneous Game Element Ownership is meaningful for Multiplayer Games.


No Direct Player Influence


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Heterogeneous Game Element Ownership lets players have Freedom of Choice to construct their parts of the game. This also creates a Meta Game consisting of Construction where the game elements are Resources.

Relations

Can Instantiate

Construction, Freedom of Choice, Meta Games, Resources


Can Modulate

Multiplayer Games

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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