Ephemeral Events
From gdp3
Revision as of 21:42, 2 February 2011 by Staffan Björk (Talk | contribs)
Game events that only exist for a limit period of time within the game's way of measuring time.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Evolving Rule Sets Encouraged Return Visits
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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