Extra-Game Broadcasting
The broadcasting of game events in other media than that in which the gameplay occurs in.
Some games are designed to let people that are not playing know how gameplay progress. This can be achieved by connecting them to other communication channels so they can rely events that occur as a form of Extra-Game Event Broadcasting.
Contents
Examples
Sports such as Soccer and Ice Hockey, which have reached wide enough popularity are often broad-casted both nationally and internationally. This has also happened to some computer-based games, e.g. the Starcraft series in South Korea.
Games residing on social media platforms, e.g. FarmVille and Mafia Wars, make use of the various messaging functionality available to make it possible to share what is happening in the game. This may be simply to divulge the progress but can also be to request help or brag.
Using the pattern
Designing Extra-Game Event Broadcasting consists of deciding which game events to broad-cast, when to do so, and what media to use.
Player can be put in control of when the events should be sent to let them call for Non-Player Help and send out Invites.
Drop-In/Drop-Out Game-Induced Player Social Status
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Extra-Game Event Broadcasting can support Encouraged Return Visits by reminding players of tasks they need doing or events that have just unfolded. They can also create a need for it by reminding players of a game's existence through broad-casting other players' events.
Relations
Can Instantiate
Encouraged Return Visits, Invites
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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