Extra-Game Broadcasting

From gdp3
Revision as of 14:03, 5 February 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

The broadcasting of game events in other media than that in which the gameplay occurs in.

Some games are designed to let people that are not playing know how gameplay progress. This can be achieved by connecting them to other communication channels so they can rely events that occur as a form of Extra-Game Event Broadcasting.

Examples

Sports such as Soccer and Ice Hockey, which have reached wide enough popularity are often broad-casted both nationally and internationally. This has also happened to some computer-based games, e.g. the Starcraft series in South Korea.

Games residing on social media platforms, e.g. FarmVille and Mafia Wars, make use of the various messaging functionality available to make it possible to share what is happening in the game. This may be simply to divulge the progress but can also be to request help or brag.

Using the pattern

Designing Extra-Game Event Broadcasting consists of deciding which game events to broad-cast, when to do so, and what media to use.

Player can be put in control of when the events should be sent to let them call for Non-Player Help and send out Invites.

Achievements


Bragging

Drop-In/Drop-Out Game-Induced Player Social Status

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Extra-Game Event Broadcasting can support Encouraged Return Visits by reminding players of tasks they need doing or events that have just unfolded. They can also create a need for it by reminding players of a game's existence through broad-casting other players' events.

Relations

Can Instantiate

Encouraged Return Visits, Invites

with ...

Can Modulate

Encouraged Return Visits

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-