Guilting

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Making players perform actions due to a sense of bad conscience.

This pattern is a still a stub.

Examples

Using the pattern

Turn Taking Social Dilemmas Free Gift Inventories Altruistic Actions Delayed Reciprocity

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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