Purchasable Game Advantages

From gdp3
Jump to: navigation, search

Games designed so players can spend real world currency to gain in-game advantages.

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Entropia Universe

World of Warcraft

FarmVille

Ravenwood Fair

Poker, Texas Hold'em, Roulette


Using the pattern

Purchasable Game Advantages (Players can pay real currency to gain in-game advantage; Enablers: Collaborative Actions, Social Status)

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-