Varying Rule Sets

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Games where the rules governing gameplay change over time from within a closed set of rules.

This pattern is a still a stub.

Examples

Fluxx

Using the pattern

Optional Rules are one way to create Varying Rule Sets if the Optional Rules are somehow turned on and off. Games with Evolving Rule Sets also have Varying Rule Sets since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay.

Consequences

Varying Rule Sets can quite naturally give rise to Varied Gameplay, but dealing with a changing rule set also makes for more Complex Gameplay.

Relations

Can Instantiate

Complex Gameplay, Varied Gameplay

Can Modulate

Can Be Instantiated By

Evolving Rule Sets, Optional Rules

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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