Varying Rule Sets
From gdp3
Revision as of 19:13, 13 February 2011 by Staffan Björk (Talk | contribs)
Games where the rules governing gameplay change over time from within a closed set of rules.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Optional Rules are one way to create Varying Rule Sets if the Optional Rules are somehow turned on and off. Games with Evolving Rule Sets also have Varying Rule Sets since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay.
Consequences
Varying Rule Sets can quite naturally give rise to Varied Gameplay, but dealing with a changing rule set also makes for more Complex Gameplay.
Relations
Can Instantiate
Complex Gameplay, Varied Gameplay
Can Modulate
Can Be Instantiated By
Evolving Rule Sets, Optional Rules
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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