Pottering

From gdp3
Revision as of 10:30, 6 March 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

The management of game resources for its own sake.

This pattern is a still a stub.

Examples

Using the pattern

Grinding

Casual Gameplay Private Game Spaces Construction

Creative Control


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Casual Gameplay, Private Game Spaces

Construction together with Creative Control

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-