Warp Zones

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Links between physically separated locations in game world to make them spatial neighbors.

Game worlds sometimes want to represent spaces built on other premises than those of the mediums they are presented through. This can for example be to create spherical worlds represented on two-dimensional maps, or magical or futuristic portals that directly connect two parts of a game world that are located far away from each other.

For additional information (and examples), see the Wikipedia entry[1].

Examples

Europa Universalis series, Civilization series

Pac-Man

Portal

portal to the Nether in Minecraft

activates discretely or is continuously active.

Using the pattern

Quick Returns

Intallations

Geospatial Game Widgets

Movement between Levels is typically done through Quick Travel, but if this is One-Way Travel is not probably not relevant for players to notice.

Diegetic Aspects

Diegetic Consistency

Diegetic Outstanding Features


Interface Aspects

Narrative Aspects

Consequences

Warp Zones is one way of creating Quick Travel and thereby modulating both Movement and the Game Worlds that contain them.

Relations

Can Instantiate

Quick Travel

with ...

Can Modulate

Game Worlds, Movement

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Wikipedia entry for Warp Zones.

Acknowledgements

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