Landmarks
From gdp3
Revision as of 19:34, 5 April 2011 by Staffan Björk (Talk | contribs)
Distinct objects in game worlds that help navigation within them.
Contents
Examples
The Grand Theft Auto series and Mirror's Edge uses temporary glowing pillars of light to guide players in races.
Using the pattern
Diegetically Outstanding Features Geospatial Game Widgets
Landmarks are not a specific type of game elements in themselves but rather game elements that distinguish themselves in such ways to help players locate themselves and possible future locations.
While Landmarks can help in any Game World Navigation they can specifically be placed to show the route of Races; if used, Check Points are natural candidates for being Landmarks in this case.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Landmarks help players with Game World Navigation in Game Worlds and Levels.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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