Crafting
From gdp3
Revision as of 09:52, 9 April 2011 by Staffan Björk (Talk | contribs)
The activity of creating game items.
This pattern is a still a stub.
Contents
Examples
Using the pattern
which is common in games using Converters in Producer-Consumer chains
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
If players can construct Game Items themselves through Crafting (as for example in Minecraft or Slaves to Armok II: Dwarf Fortress), the knowledge of what Game Items can be construct, and what is required to do this, is Strategic Knowledge.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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