Agents
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Revision as of 10:20, 13 January 2010 by Staffan Björk (Talk | contribs) (Created page with 'Category:Patterns Category:Needs work Category:Needs examples Category:Staffan's current workpage ''Game elements that can be interpreted as having goals.'' ===…')
Game elements that can be interpreted as having goals.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.