Agents
From gdp3
Revision as of 10:20, 13 January 2010 by Staffan Björk (Talk | contribs) (Created page with 'Category:Patterns Category:Needs work Category:Needs examples Category:Staffan's current workpage ''Game elements that can be interpreted as having goals.'' ===…')
Game elements that can be interpreted as having goals.
Contents
[hide]Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.