Armor

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Game Items that protect from damage.

Armor is game items that protect characters or avatars from various forms of damage. They can be armor similar to that in the real world or be fictive concepts such as magical defenses or high-tech force fields.

Examples

Often being combat-oriented, many Roleplaying Games have detailed rules for armor, e.g. Dungeons and Dragons, GURPS, and Hârnmaster, as well as the Dragon Age, Neverwinter Nights, and Elder Scrolls series. The Fallout series contain a multitude of armors (and clothing) that not only ofter players protection but also bonuses to skills and attributes. They do however deteriorate with use, as do the armors in The Elder Scrolls series, Entropia Universe, and World of Warcraft.

Minecraft allows players to craft their own armor out of a variety of material, including leather, iron, and diamond gems.

Using the pattern

Game Items

Loot

Vehicles

Weapons

Installations

Game Items

Damage

Combat

Deterioration

Health

Decreased Abilities

Avatars

Characters

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements