Crafting
The activity of creating game items.
This pattern is a still a stub.
Contents
Examples
Crafting is most often found in Category:Massively Multiplayer Online Games such as Entropia Universe, Eve Online, Ultima Online, World of Warcraft. Here, players can craft weapons, armor, and tools depending on the setting.
In Minecraft players need to craft all tools they wish to use. Zombie Lane allows players to buy more powerful weapons that the default shovel, but also that they can create special types of weapons through Crafting.
The Fable series let players engage in mini-games that are diegetically presented as crafting but doesn't actually create game items.
Using the pattern
which is common in games using Converters in Producer-Consumer chains
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
If players can construct Game Items themselves through Crafting (as for example in Minecraft or Slaves to Armok II: Dwarf Fortress), the knowledge of what Game Items can be construct, and what is required to do this, is Strategic Knowledge.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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