Crafting

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The activity of creating game items.

This pattern is a still a stub.

Examples

Crafting is most often found in Category:Massively Multiplayer Online Games such as Entropia Universe, Eve Online, Ultima Online, World of Warcraft. Here, players can craft weapons, armor, and tools depending on the setting.

In Minecraft players need to craft all tools they wish to use. Zombie Lane allows players to buy more powerful weapons that the default shovel, but also that they can create special types of weapons through Crafting.

The Fable series let players engage in mini-games that are diegetically presented as crafting but doesn't actually create game items.

Using the pattern

Equipment, Tools,

which is common in games using Converters in Producer-Consumer chains

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

If players can construct Game Items themselves through Crafting (as for example in Minecraft or Slaves to Armok II: Dwarf Fortress), the knowledge of what Game Items can be construct, and what is required to do this, is Strategic Knowledge.

Relations

Can Instantiate

Strategic Knowledge

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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