Clues
From gdp3
Revision as of 13:03, 3 May 2011 by Staffan Björk (Talk | contribs) (Created page with "Category:Patterns Category:Game Element Patterns Category:Level Design Patterns Category:Needs work Category:Needs revision Category:Needs examples [[Cate...")
Game elements or information in the game environment that give the players information about how the goals of the game can be reached.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Clues that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-