Player Characters
From gdp3
Revision as of 12:11, 26 May 2011 by Staffan Björk (Talk | contribs)
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This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Roleplaying Drop-In/Drop-Out Randomness Game Element Insertion Dedicated Game Facilitators Agents Open Destiny Freedom of Choice Companions Character Defining Actions Gossip Player-Created Characters Game Worlds Self-Facilitated Games Game Masters Construction Possibility of Anonymity Inventories Equipment Transferable Items Thematic Consistency
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgments
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