Player Characters
From gdp3
Revision as of 12:19, 26 May 2011 by Staffan Björk (Talk | contribs)
Characters in games that are are under players' direct control or represent the players role in the gameplay.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Freedom of Choice
Companions
Character Defining Actions
Gossip
Player-Created Characters
Game Worlds
Self-Facilitated Games
Game Masters
Construction
Possibility of Anonymity
Inventories
Equipment
Transferable Items
Thematic Consistency
Can Instantiate
with Open Destiny =
Can Modulate
Can Be Instantiated By
Characters together with Roleplaying
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgments
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