Player Characters
Characters in games that are are under players' direct control or represent the players role in the gameplay.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Be Instantiated By
Characters together with Agents or Roleplaying
Can Be Modulated By
Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Player Characters provides players with a Focus Loci in which to interact with Game Worlds. Unlike other types of Focus Loci, e.g. Units, Player Characters form a natural starting point to begin Roleplaying and lets them have Creative Control in how to do this, including engaging in Gossip and Storytelling.
with Dedicated Game Facilitators
with Open Destiny
While letting players control Characters can give them a focus to have Emotional Engrossment during gameplay, this attachment can be cut if the game provides Character Defining Actions whose effect on Player Characters were not wanted by the players and not perceivable beforehand.
Relations
Can Instantiate
Creative Control, Emotional Engrossment, Focus Loci, Gossip, Roleplaying, Storytelling
with Dedicated Game Facilitators
with Open Destiny
Can Modulate
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Can Be Instantiated By
Characters together with Agents or Roleplaying
Can Be Modulated By
Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items
Possible Closure Effects
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Potentially Conflicting With
Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players
History
New pattern created in this wiki.
References
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Acknowledgments
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