Difference between revisions of "Abilities"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
 
[[Powers]]
 
[[Powers]]
 +
 +
[[Tension]]
 +
[[Replayability]]
 +
[[Avatars]]
 +
[[Units]]
 +
[[Unpredictable Behavior]]
 +
[[Non-Player Characters]]
 +
[[Characters]]
 +
[[Companions]]
 +
[[Power-Ups]]
 +
[[Cooldown]]
 +
[[Ammunition]]
 +
[[Player Characters]]
 +
[[Temporary Abilities]]
 +
[[Location-Fixed Abilities]]
 +
[[Privileged Abilities]]
 +
[[Improved Abilities]]
 +
[[Decreased Abilities]]
 +
[[Gain Competence]]
 +
[[Ability Losses]]
 +
[[New Abilities]]
 +
[[Upgrades]]
 +
[[Deterioration]]
 +
[[Area Control]]
 +
[[Parties]]
 +
[[Helpers]]
 +
[[Competence Areas]]
 +
[[Orthogonal Differentiation]]
 +
[[Feigned Die Rolls]]
 +
[[Unlocking]]
 +
[[Asynchronous Collaborative Actions]]
 +
[[Sanctioned Cheating]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 18:52, 12 September 2014

Actions through which characters or units can affect game worlds.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Powers

Tension Replayability Avatars Units Unpredictable Behavior Non-Player Characters Characters Companions Power-Ups Cooldown Ammunition Player Characters Temporary Abilities Location-Fixed Abilities Privileged Abilities Improved Abilities Decreased Abilities Gain Competence Ability Losses New Abilities Upgrades Deterioration Area Control Parties Helpers Competence Areas Orthogonal Differentiation Feigned Die Rolls Unlocking Asynchronous Collaborative Actions Sanctioned Cheating

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

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