Difference between revisions of "Abilities"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
 +
=== Can Instantiate ===
 +
[[Complex Gameplay]],
 +
[[Exaggerated Perception of Influence]],
 
[[Freedom of Choice]]
 
[[Freedom of Choice]]
[[Complex Gameplay]]
 
[[Exaggerated Perception of Influence]]
 
 
=== Can Instantiate ===
 
-
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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[[Power-Ups]],  
 
[[Power-Ups]],  
 
[[Privileged Abilities]],  
 
[[Privileged Abilities]],  
 +
[[Skills]],
 
[[Temporary Abilities]],  
 
[[Temporary Abilities]],  
 
[[Unlocking]]
 
[[Unlocking]]

Revision as of 08:44, 15 September 2014

Actions through which characters or units can affect game worlds.

This pattern is a still a stub.

Examples

Using the pattern

Can Modulate

Avatars, Characters, Companions, Units

Can Be Instantiated By

Ammunition, Powers

Can Be Modulated By

Ability Losses, Area Control, Competence Areas, Cooldown, Decreased Abilities, Deterioration, Feigned Die Rolls, Gain Competence, Improved Abilities, Location-Fixed Abilities, New Abilities, Orthogonal Differentiation, Power-Ups, Privileged Abilities, Temporary Abilities, Unlocking

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Modulate

Avatars, Characters, Companions, Units

Relations

Can Instantiate

Complex Gameplay, Exaggerated Perception of Influence, Freedom of Choice

Can Modulate

Avatars, Characters, Companions, Units

Can Be Instantiated By

Ammunition, Powers

Can Be Modulated By

Ability Losses, Area Control, Competence Areas, Cooldown, Decreased Abilities, Deterioration, Feigned Die Rolls, Gain Competence, Improved Abilities, Location-Fixed Abilities, New Abilities, Orthogonal Differentiation, Power-Ups, Privileged Abilities, Skills, Temporary Abilities, Unlocking

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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