Difference between revisions of "Abstract Player Construct Development"

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=== Examples ===
 
=== Examples ===
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The development of different types of technologies
  
 
== Using the pattern ==
 
== Using the pattern ==
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Just as [[Characters]] are a special case of [[Abstract Player Constructs]], so is [[Character Development]] a special case of [[Abstract Player Construct Development]].
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[[Technologies]]
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[[Powers]]
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[[New Abilities]]
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[[Improved Abilities]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Character Development]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 20:44, 20 April 2011

The development of abstract attributes and characteristics associated with a player of a game.

This pattern is a still a stub.

Examples

The development of different types of technologies

Using the pattern

Just as Characters are a special case of Abstract Player Constructs, so is Character Development a special case of Abstract Player Construct Development.

Technologies Powers New Abilities Improved Abilities

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Character Development

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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