Difference between revisions of "Abstract Player Constructs"

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== Using the pattern ==
 
== Using the pattern ==
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 +
[[Characters]] are a special case of [[Abstract Player Constructs]] that often tie them to [[Avatars]].
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 +
[[Abstract Player Construct Development]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
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When players can have some control and foresight into the [[Abstract Player Construct Development]], this leads to [[Player-Planned Development]].
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
  
==== with ... ====
+
==== with [[Abstract Player Construct Development]] ====
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[[Player-Planned Development]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Characters]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Abstract Player Construct Development]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 20:54, 20 April 2011

The abstract attributes and characteristics associated with a player of a game.

This pattern is a still a stub.

Examples

Using the pattern

Characters are a special case of Abstract Player Constructs that often tie them to Avatars.

Abstract Player Construct Development

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

When players can have some control and foresight into the Abstract Player Construct Development, this leads to Player-Planned Development.

Relations

Can Instantiate

with Abstract Player Construct Development

Player-Planned Development

Can Modulate

Can Be Instantiated By

Characters

Can Be Modulated By

Abstract Player Construct Development

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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