Difference between revisions of "Adventures"

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(Examples)
(Examples)
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=== Examples ===
 
=== Examples ===
 
[[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] often offer pre-made gameplay structures through [[Adventures]]. Early examples include "The Keep on the Borderlands", "Rahasia", and "Ravenloft" for [[Dungeons & Dragons]] and "The Rise of R'lyeh" for [[Call of Cthulhu]].
 
[[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] often offer pre-made gameplay structures through [[Adventures]]. Early examples include "The Keep on the Borderlands", "Rahasia", and "Ravenloft" for [[Dungeons & Dragons]] and "The Rise of R'lyeh" for [[Call of Cthulhu]].
 +
Later examples include "Orcbusters", "Me and My Shadow, Mark IV", and "Send in the Clones" for [[Paranoia]]
  
Paranoia
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"Botbusters" and "The Harder They Clone" are examples of mini-adventures for [[Paranoia]] while "An ARD Day's Night" and "Whitewash" are even shorter and in practice impossible to complete for the same game.
  
 
== Using the pattern ==
 
== Using the pattern ==

Revision as of 13:14, 21 October 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Tabletop Roleplaying Games often offer pre-made gameplay structures through Adventures. Early examples include "The Keep on the Borderlands", "Rahasia", and "Ravenloft" for Dungeons & Dragons and "The Rise of R'lyeh" for Call of Cthulhu. Later examples include "Orcbusters", "Me and My Shadow, Mark IV", and "Send in the Clones" for Paranoia

"Botbusters" and "The Harder They Clone" are examples of mini-adventures for Paranoia while "An ARD Day's Night" and "Whitewash" are even shorter and in practice impossible to complete for the same game.

Using the pattern

Adventures are typical used as a format in Tabletop Roleplaying Games.

Diegetic Aspects

Interface Aspects

Narration Aspects

As have been said above, Adventures is a Narration Pattern.

Consequences

Relations

Can Instantiate

Campaigns, Predetermined Story Structures

with ...

Can Modulate

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Can Be Instantiated By

Quests

Can Be Modulated By

Game Masters, Non-Consistent Narration, Summary Updates

Possible Closure Effects

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Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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