Adventures

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Revision as of 09:54, 21 October 2014 by Staffan Björk (Talk | contribs) (Examples)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Tabletop Roleplaying Games often offer pre-made gameplay structures through Adventures. Early examples include "The Keep on the Borderlands", "Rahasia", and "Ravenloft" for Dungeons & Dragons and "The Rise of R'lyeh" for Call of Cthulhu.

Paranoia

Using the pattern

Adventures are typical used as a format in Tabletop Roleplaying Games.

Diegetic Aspects

Interface Aspects

Narration Aspects

As have been said above, Adventures is a Narration Pattern.

Consequences

Relations

Can Instantiate

Campaigns, Predetermined Story Structures

with ...

Can Modulate

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Can Be Instantiated By

Quests

Can Be Modulated By

Game Masters, Non-Consistent Narration, Summary Updates

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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