Difference between revisions of "Asynchronous Collaborative Actions"

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== Relations ==
 
== Relations ==
[[Cooperation]]
 
 
[[Functional Roles]]
 
[[Functional Roles]]
 
[[Time Limits]]
 
[[Time Limits]]
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=== Can Instantiate ===
 
=== Can Instantiate ===
[[Asynchronous Gameplay]],
 
 
[[Encouraged Return Visits]],  
 
[[Encouraged Return Visits]],  
 
[[Possibility of Anonymity]],  
 
[[Possibility of Anonymity]],  
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
 +
[[Asynchronous Gameplay]] together with [[Cooperation]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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== History ==
 
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
 
 
''or''
 
 
 
New pattern created in this wiki.
 
New pattern created in this wiki.
  
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== Acknowledgements ==
 
== Acknowledgements ==
 +
-

Revision as of 07:32, 8 October 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Functional Roles Time Limits Guilting

Can Instantiate

Encouraged Return Visits, Possibility of Anonymity, Social Dilemmas

with ...

Can Modulate

Can Be Instantiated By

Asynchronous Gameplay together with Cooperation

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-