Asynchronous Collaborative Actions

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Revision as of 07:33, 8 October 2012 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Time Limits Guilting

Can Instantiate

Encouraged Return Visits, Functional Roles, Possibility of Anonymity, Social Dilemmas

with ...

Can Modulate

Can Be Instantiated By

Asynchronous Gameplay together with Cooperation

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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