Asynchronous Collaborative Actions

From gdp3
Revision as of 07:37, 8 October 2012 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Encouraged Return Visits, Functional Roles, Guilting, Possibility of Anonymity, Social Dilemmas

Can Modulate

-

Can Be Instantiated By

Asynchronous Gameplay together with Cooperation

Can Be Modulated By

Time Limits

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-