Difference between revisions of "Back-to-Back Game Sessions"

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[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Stub]]
 
[[Category:Stub]]
''The one-sentence "definition" that should be in italics.''
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''Playing a game again directly after finishing a game session and swapping the roles players have.''
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This pattern is a still a stub.
 
This pattern is a still a stub.
  
 
=== Examples ===
 
=== Examples ===
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The scenarios in [[Memoir '44]] are in several cases not balanced to be aligned to the historical events they depict. The game rules suggest that players play each scenario twice, switching sides between each game instance, to make it possible for players to compare how well they played.
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In [[Chess]] tournaments it is common that players meeting each other play several game instances and that one alternates who starts. This removes the advantage of being the starting player and thereby give a more balanced result. This can be applied to [[Go]] tournaments as well even if the ''komi'' compensation is intended to remove first player advantages.
  
 
== Using the pattern ==
 
== Using the pattern ==
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=== Can Modulate ===
 
=== Can Modulate ===
[[Asymmetric Starting Conditions]]
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[[Asymmetric Starting Conditions]],
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[[Tournaments]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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[[First Player Advantages]]
  
 
== History ==
 
== History ==

Revision as of 07:48, 22 June 2011

Playing a game again directly after finishing a game session and swapping the roles players have.


This pattern is a still a stub.

Examples

The scenarios in Memoir '44 are in several cases not balanced to be aligned to the historical events they depict. The game rules suggest that players play each scenario twice, switching sides between each game instance, to make it possible for players to compare how well they played.

In Chess tournaments it is common that players meeting each other play several game instances and that one alternates who starts. This removes the advantage of being the starting player and thereby give a more balanced result. This can be applied to Go tournaments as well even if the komi compensation is intended to remove first player advantages.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Balancing Effects, Meta Games, Varied Gameplay

with ...

Can Modulate

Asymmetric Starting Conditions, Tournaments

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

First Player Advantages

History

New pattern created in this wiki.

References

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Acknowledgements

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