Difference between revisions of "Back-to-Back Game Sessions"

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''Playing a game again directly after finishing a game session and swapping the roles players have.''
 
''Playing a game again directly after finishing a game session and swapping the roles players have.''
  
 
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So games are not balanced due to starting players having advantages or simply that the setup gives some players advantages or others. While these imbalances may be intentional to fit thematic requirements or are simply difficult to design away, they can be balanced by playing the games several times so each player gets each type of advantage. Such [[Back-to-Back Game Sessions]] may require players to spend more time playing the game to have the intended experience but at the same time can allow different gameplay experiences.
This pattern is a still a stub.
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=== Examples ===
 
=== Examples ===
The scenarios in [[Memoir '44]] are in several cases not balanced to be aligned to the historical events they depict. The game rules suggest that players play each scenario twice, switching sides between each game instance, to make it possible for players to compare how well they played.
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In [[Chess]] tournaments it is common that players meeting each other play several game instances and that one alternates who starts. This removes the advantage of being the starting player and thereby give a more balanced result. This can be applied to [[Go]] tournaments as well even if the ''komi'' compensation is intended to remove first player advantages.  
  
In [[Chess]] tournaments it is common that players meeting each other play several game instances and that one alternates who starts. This removes the advantage of being the starting player and thereby give a more balanced result. This can be applied to [[Go]] tournaments as well even if the ''komi'' compensation is intended to remove first player advantages.  
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The scenarios in [[Memoir '44]] are in several cases not balanced to be aligned to the historical events they depict. The game rules suggest that players play each scenario twice, switching sides between each game instance, to make it possible for players to compare how well they played. The scenarios in [[Space Hulk]] are often tilted in the favor of the "genestealer" player and for this reason a fair judgment of how players have succeeded or not can only be done by playing a scenario twice with roles reversed after the first game instance.
  
 
== Using the pattern ==
 
== Using the pattern ==
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[[Balancing Effects]],  
 
[[Balancing Effects]],  
 
[[Meta Games]],  
 
[[Meta Games]],  
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[[Role Reversal]],
 
[[Varied Gameplay]]
 
[[Varied Gameplay]]
  

Revision as of 08:05, 22 June 2011

Playing a game again directly after finishing a game session and swapping the roles players have.

So games are not balanced due to starting players having advantages or simply that the setup gives some players advantages or others. While these imbalances may be intentional to fit thematic requirements or are simply difficult to design away, they can be balanced by playing the games several times so each player gets each type of advantage. Such Back-to-Back Game Sessions may require players to spend more time playing the game to have the intended experience but at the same time can allow different gameplay experiences.

Examples

In Chess tournaments it is common that players meeting each other play several game instances and that one alternates who starts. This removes the advantage of being the starting player and thereby give a more balanced result. This can be applied to Go tournaments as well even if the komi compensation is intended to remove first player advantages.

The scenarios in Memoir '44 are in several cases not balanced to be aligned to the historical events they depict. The game rules suggest that players play each scenario twice, switching sides between each game instance, to make it possible for players to compare how well they played. The scenarios in Space Hulk are often tilted in the favor of the "genestealer" player and for this reason a fair judgment of how players have succeeded or not can only be done by playing a scenario twice with roles reversed after the first game instance.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Balancing Effects, Meta Games, Role Reversal, Varied Gameplay

with ...

Can Modulate

Asymmetric Starting Conditions, Tournaments

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

First Player Advantages

History

New pattern created in this wiki.

References

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Acknowledgements

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