Backtracking Levels

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Revision as of 13:09, 28 February 2010 by Staffan Björk (Talk | contribs) (Created page with 'Category:Patterns Category:Level Design Patterns Category:Needs work Category:Needs revision Category:Needs examples ''Levels, or parts of levels, that need t…')

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Levels, or parts of levels, that need to be travel through first one way and then back again.

Examples

The Hard Rain campaigns in Left 4 Dead 2 requires the players to first go through several levels to retrieve gas tanks, and then go back the same way to be picked up by a boat that can take them to safety.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Levels, Traverse

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

Quick Returns

History

New pattern for this wiki.

References

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