Beat the Leader

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Revision as of 12:13, 15 January 2015 by Staffan Björk (Talk | contribs) (Consequences)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Perfect Information, Predictable Winner, Score Tracks

Potentially Conflicting With

Secret Goals

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Beat the Leader make players enter Temporary and Uncommitted Alliances against perceived leaders.

Betrayal,

Can Modulate

Player-Decided Distributions, Player-Decided Results

Relations

Can Instantiate

Betrayal, Temporary Alliances, Uncommitted Alliances

Can Modulate

Player-Decided Distributions, Player-Decided Results

Can Be Instantiated By

Perfect Information, Predictable Winner, Score Tracks

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Secret Goals

History

New pattern created in this wiki.

References

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Acknowledgements

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