Difference between revisions of "Boss Monsters"

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Revision as of 13:06, 3 May 2011

Powerful enemies players have to overcome to reach goals in games.

This pattern is a still a stub.

Examples

Bowser in the Super Mario series

Doom series

Crysis

Dungeons & Dragons demons Orcus, Lloth, Demogorgon.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Boss Monsters that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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