Difference between revisions of "Campaigns"

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(Examples)
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== Using the pattern ==
 
== Using the pattern ==
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=== Can Be Instantiated By ===
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[[Adventures]],
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[[Quests]]
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=== Can Be Modulated By ===
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[[Achievements]],
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[[Game Masters]],
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[[Non-Consistent Narration]],
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[[Summary Updates]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Narration Aspects ===
 
=== Narration Aspects ===
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Containing structures of narration in games, [[Campaigns]] are [[:Category:Narration Patterns|Narration Patterns]].
  
 
== Consequences ==
 
== Consequences ==
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[[Campaigns]] are basically [[Predetermined Story Structures]].
  
 
== Relations ==
 
== Relations ==

Revision as of 14:07, 30 October 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Left 4 Dead series

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Adventures, Quests

Can Be Modulated By

Achievements, Game Masters, Non-Consistent Narration, Summary Updates

Diegetic Aspects

Interface Aspects

Narration Aspects

Containing structures of narration in games, Campaigns are Narration Patterns.

Consequences

Campaigns are basically Predetermined Story Structures.

Relations

Can Instantiate

Predetermined Story Structures

Can Modulate

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Can Be Instantiated By

Adventures, Quests

Can Be Modulated By

Achievements, Game Masters, Non-Consistent Narration, Summary Updates

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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